Month: May 2010

  • Training Position #1

    White wins this position by creating a passed pawn on the Kingside.

     

    Note that if the Black pawn would be on d3 instead of c3, the game would be a theoretical draw.

    Copy the FEN position 4k3/1pp2ppp/p1p5/8/4P3/8/PPP2PPP/4K3 w – – 0 0 and play this position against an engine.

    NOTE: There was an issue with the original post. There was a missing White pawn on d4. The diagram and the FEN diagram have been updated.

  • The Sixth Ply

    Before we get started let’s define what a ply is in chess:

     A ply is a half move and a move is equivalent to 2 ply or a turn by each player. For example,  1. e4 is one ply and 1…e5 would be the 2nd ply, together these two plys make one move.

    Getting close to the truth of a chess position requires the calculation of a minimum of 6 ply (3 moves). The higher your rating the higher the ply calculation requirement increases since your opponent will be delving more deeply into the position than you. If you calculate anything less than 3 ply you are playing hope chess, since you are not forseeing your opponent’s responses. 

    Below is an assessment of how calculation skill correlates to one’s chess rating:

    0-1000 1 ply

    1000-1200 2-3 ply

    1200-1400 4 ply

    1400-1600 6 ply

    1600-1800 8 ply

    1800-1900 10 ply

    1900-2000 12 ply

    Stopping your calculations too soon can prevent you from finding the winning move. Many times the winning move comes after a series of seemingly unfavorable moves, and stopping your calculation too soon will prevent you from finding the best move in the position. At the same time, not looking deeply enough into your opponent’s moves will cause you to miss defensive opportunities against your opponent’s threats. (more…)