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	<title>beginchess.com &#187; Taxonomy</title>
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	<link>http://beginchess.com</link>
	<description>Chess for Beginners</description>
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		<title>Chess Taxonomy</title>
		<link>http://beginchess.com/2009/12/16/chess-taxonomy/</link>
		<comments>http://beginchess.com/2009/12/16/chess-taxonomy/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 03:34:08 +0000</pubDate>
		<dc:creator>beginchess</dc:creator>
				<category><![CDATA[Chess]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[Taxonomy]]></category>

		<guid isPermaLink="false">http://www.beginchess.com/?p=643</guid>
		<description><![CDATA[I am working on creating a Chessbase notebook (more on this in a much future post), and I am working out a way to effectively categorize my chess content. Below is a draft of the taxonomy I plan on using. For example pins would be categorized as Middlegame &#8211; Tactics &#8211; Pins, whereas King and pawn endgame [...]]]></description>
			<content:encoded><![CDATA[<p>I am working on creating a Chessbase notebook (more on this in a much future post), and I am working out a way to effectively categorize my chess content. Below is a draft of the taxonomy I plan on using. For example pins would be categorized as <em><strong>Middlegame &#8211; Tactics &#8211; Pins</strong></em>, whereas King and pawn endgame content would be categorized as<em> <strong>Endgame &#8211; Theory &#8211; K+P</strong>.</em></p>
<p><strong>Opening</strong></p>
<p>Principles<br />
e4- opening name<br />
d4 &#8211; opening name<br />
Tactics</p>
<p><strong>Middlegame</strong></p>
<p>Tactics &#8211; Pin<br />
Tactics &#8211; Backrank weakness<br />
Tactics &#8211; Decoy<br />
Tactics &#8211; Deflection<br />
Tactics &#8211; Double Attack<br />
Tactics &#8211; Exposed King<br />
Tactics &#8211; Fork<br />
Tactics &#8211; In-Between Move<br />
Tactics &#8211; Interference<br />
Tactics &#8211; Clearence<br />
Tactics &#8211; Mating Patterns<br />
Tactics &#8211; Overworked Piece<br />
Tactics &#8211; LPDO<br />
Tactics &#8211; Promotion<br />
Tactics &#8211; Skewer<br />
Strategy - BishopPair<br />
Strategy &#8211; Good vs. Bad Bishop<br />
Strategy &#8211; Bishop vs. Knight<br />
Strategy &#8211; Open Lines and Diagonals<br />
Strategy &#8211; Central Control<br />
Strategy &#8211; Closed Positions<br />
Strategy &#8211; Space<br />
Strategy &#8211; Activity<br />
Strategy &#8211; Isolated Pawns<br />
Strategy &#8211; Backward Pawns<br />
Strategy &#8211; Doubled Pawns<br />
Strategy &#8211; Pawn Chains<br />
Strategy &#8211; Passed Pawns<br />
Strategy &#8211; Minory Attack<br />
Strategy &#8211; Weak Color Complex<br />
Strategy &#8211; Weak Squares<br />
Strategy &#8211; Outposts<br />
Strategy &#8211; Positional Sacrifice<br />
Strategy &#8211; Harmony of the Pieces<br />
Strategy &#8211; Development<br />
<strong><br />
Endgame</strong></p>
<p><em>Theory</em> (Mueller / Fine type content)</p>
<p>Theory &#8211; Lucena Position<br />
Theory &#8211; Philidor Position<br />
Theory &#8211; Shouldering<br />
Theory &#8211; Opposition<br />
Theory &#8211; Triangulation<br />
Theory &#8211; K+P<br />
Theory &#8211; R+P<br />
Theory &#8211; RvR<br />
Theory &#8211; Double Rook<br />
Theory &#8211; Queen<br />
Theory &#8211; Minor Piece  <br />
Theory &#8211; Fortresses<br />
Theory &#8211; BvN<br />
Theory &#8211; Bishops of Same Color<br />
Theory &#8211; Opposite Color Bishops</p>
<p><em>Practice</em> (Shereshevsky type content)<br />
Practice &#8211; King Centralization<br />
Practice -  Principle of Two Weaknesses<br />
Practice &#8211; Do Not Rush<br />
Practice &#8211; Passed Pawns<br />
Practice &#8211; Schematic Thinking<br />
Practice &#8211; Exchanges<br />
Practice &#8211; Fight for the Initative<br />
Practice &#8211; Prophalaxis<br />
Practice &#8211; Bishop Pair<br />
Practice &#8211; Zugzwang<br />
Practice &#8211; Fortresses<br />
Practice &#8211; Converting and Advantage</p>
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