Endgame Problem

Here’s the first of many endgame and middlegame problems to come: King and pawn endgame problem

Lucena Position

Silman calls the Lucena Position “The Holy Grail of Rook Endings”. In this position Regardless of who’s turn it is to move, White wins. 1.Rf2+ Forcing Black’s King to leave the scene of the battle. 1…Kg7 [1...Kg6 2.Rf4 Kg5 3.Rd4 Kf6 4.Ke8 Re1+ 5.Kf8 Rf1 6.d8Q+ Ke5+ 7.Ke7...

King and Pawn Endgame with Pawns on Both Wings

The following endgame example illustrates how to turn a one pawn advantage into a win: The conversion of an extra pawn falls into three phases: 1) the King is activated. 1.Kf1 1…Ke7 2.Ke2 Kd6 3.Kd3 Kd5 2)Mobilization of the majority. 4.b4 Mobilize by moving the “candidate”, which is the...

Triangulation

Triangulation refers to a King maneuver which aims to lose a tempo, and leave the opponent with the move. (Dvoretsky) The d5 and d7 square are in correspondence. White in this position can easily “lose” a tempo and place his opponent in zugzwang. 1.Ke5! Kc6 2.Kd4 Kd7 3.Kd5 White has acheived...

Key Squares

Key squares are squares whose occupation by the King assures victory, regardless of whose turn it is to move. (Dvoretsky) White to move is a draw. It is important to note that a pawn on the 4th rank or below has 3 key squares, whereas a pawn on the 5th rank or higher has six key squares. A Pawn on the 5th...

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