Author: chessbuzz
-
Positional Evaluation Checklist
I have created a PDF document that is based on Karpov and Mazukevich’s thought process guidelines, and includes Herman Grooten’s modifications. You can download it here. The idea is to use it when going over annotated games, or when performing Stokyo exercises. Hopefully, by using it during your training sessions, the questions will sink into our subconscious, and we will subliminally use ask these same questions during actual play.
Feel free to leave comments if you have any suggestions to improve the checklist.
-
Redoubling Efforts
I am organizing my chess training, and trying to simplify the material that I will be using in my studies. One of the new changes I have made is to create a site dedicated to my training program, which is called chessnotebook.com. I will be using chessnotebook.com as my online chess training diary and there I will be posting resource and diagrams that will be helping me in my quest for chess improvement.
-
Five Preliminary Endgame Rules
1. Before even beginning to think of making a passed pawn, put all your pieces into as good positions as possible.
Queen – Center of board
Rooks – seventh rank for White, second rank for Black. But if the enemy has two or more minor pieces the rook must be careful about leaving his own camp and must be content with commanding the open file.
Knights – Square in the center or in the enemy camp, supported by a pawn which is cannot be attacked by a pawn.
Bishops – Center diagonals; pawn support is not essential but desirable.
King – Central, provided that he is not dangerously exposed. If the enemy has a rook, the King is best posted at or adjacent to e2(e7) or d2(d7) – fairly near the center, but still preventing the enemy rook from seizing the second (seventh) or first (eight) rank.
2. Avoid pawn-moves while you are getting your pieces well positioned because pawn-moves create lasting weaknesses and thus make your task harder.
3. Try to free your position from weaknesses; and if possible, make it hard for the opponent to do likewise.
4. When trying to win, keep pawns on both wings. When trying to draw, play to eliminate all the pawns on one wing. With pawns on one wing only, a pawn plus is usually insufficient for a win.
5. If you are a pawn up or more, exchange pieces (not pawns) wherever you can do so without losing in position.
Exception: do not rush an exchange that will leave you with a single bishop running on the opposite color to the enemy’s single bishop. Also, refrain from exchanging if it will give your opponent two bishops against bishop and knight.
CJS Purdy