Tag: Grau

  • Thought Process Framework

    Thought Process Framework

    Moves are linked with other moves, and we have already looked at the simplest relationship between moves: the relationship between a move and your opponent’s response, but there exists a more complex relationship between moves.  The objective in a game is usually long term, and cannot be accomplished in one move, and it is essential to play two, three or more moves to reach your objective. We must calculate all of our opponent’s responses, and our responses to their response as illustrated below.

    1. Our move
    2. Opponent’s response
    3. Our response

    This second thought process should be added to the first. Together they both form chess thought process the framework. Remember that a move can be:

    a) Attacking
    b) Defensive
    c) Neutral
    d) Blunder

    Our moves are intended to be either attacking, defensive or neutral, since a blunder is an unintended result of a move we thought to be one of the first three.

    When trying to analyze our opponent’s response, it is important to know in which category our move belongs.
    If we are attacking, we know that our opponent must defend. If we are defending, we know that our opponent will try to reinforce their attack. If our move is neutral, we know that our opponent will prepare an attack, or if they are already attacking, they will then try to strengthen their attack.

    source: Tratado General del Ajedrez: I: Rudimentos

  • How to play chess

    How to play chess

    Playing chess is based on putting a series of moves together. At its most basic it revolves around a thought process that takes into account our move and our opponent’s response.  We must always keep in mind not only our plans and ideas, but also our opponent’s plans and ideas. Based on this concept, below is a categorization of moves and responses.

    A move can be:

    a) attacking
    b) defensive
    c) neutral
    d) a mistake

    Based on the above, we can establish the following move response pattern:

    Attacking move:
    Response (generally): defensive.

    Defensive move:
    Response: attacking (or preparation of an attack).

    Neutral move:
    Response: attacking (or preparation of an attack).

    Move is a mistake:
    Response: Take advantage of mistake.

    Source: Tratado General de Ajedrez I. Rudimentos by Roberto Grau pg. 40

  • GTC Lesson 1: Basic Combinational Themes Material Vs. Time

    The following is the first lesson from General Treatise on Chess by Roberto Grau (from now on referred to as GTC).

    Material Vs. Time

    Piece value is based on what the pieces are doing and not because the piece is on the board.

    The following example shows how an advantage in time can be superior to a material advantage.

    Schories vs. Spielmann Schevenningen 1905
    Black to move after move 12.

    White is threatening to win a pawn after 13.Bxe4. Spielmann reasons that White’s lack of queenside development (the knight and bishop are still on the back rank) and a possible opening of the –file are worth more than a pawn, so he played 12…f5!. 13.exf6 e.p Qxf6 14.Bxe4 dxe4 15.Qxe4 Bb3! a magnificent maneuver. Spielmann takes away the c2 retreat from the Queen, and plans to gain time with Rac8. Notice how Black has all of his minor pieces in the game, and he will economically bring the rook into play. White on the other hand, has a knight on f3 which cannot move because of the threats against f2. 16. c4? A mistake. If you are behind in development you should avoid advancing pawns, because this leads to an additional loss of time. 16.Be3 was undoubtedly better. 16…Qd6 17.Nbd2 When you are behind in development you are at a much greater risk of being attacked. Because of this it is always prudent to simplify the position. Simplification favors the defender.  For this reason 17.Qd5+ returning the material and leading to an inferior endgame is White’s best chance. 17…Rae8 18.Qb1. White has to continue relinquishing squares in order to maintain his material advantage. The situation is now becoming critical.

     

    White to move after move 18.

    18… Nd4! Spielmann has managed to combine his space advantage with the weakness on f2. White cannot play 19.Nxd4 Qxd4 20.Nxb3 because of the pretty combination 20…Qxf2+ 21.Rxf2 Re1++. If 20.Nf3 Qxc4 with a clear advantage for White.

    19. Ne4 Nxf3 20. fxg3 Qg6+ 21.Kh1 Rxf3A simple and definite maneuver that not only recovers the pawn for Black but also leads to a victory. If 22.Nxc5 Bc2 23.Qa2 Rxf2!, with an inevitable mate coming, and if 24.Rg1 Re1, etc.

    22. Re1 Rxf2 23. Bg5 Qh5 24. Nf6+ gxf6 25.Rxe8 Kf7 0-1.