White to move
Highlight below for answer:
15.Rxf6 gxf6 16.Bh3+ Rd7 17.Bxd7+ Kxd7 18.Qg4+ Ke8 19.Nd5 Qd8 20.Qe6+ Kf8 21.Bh6#
White to move
Highlight below for answer:
15.Rxf6 gxf6 16.Bh3+ Rd7 17.Bxd7+ Kxd7 18.Qg4+ Ke8 19.Nd5 Qd8 20.Qe6+ Kf8 21.Bh6#
It is very important that you have mastered exercises 1-5 before starting on this exercise. For exercises 1-5 visit the chess exercises page.
Without looking at the board, tell all the squares controlled by:
– a bishop on b2
– a bishop on b7
– a bishop on a5
– a bishop on h4
– a bishop on d4
– a bishop on c4
The purpose of the following list of chess errors, is to assist us to diagnose our weaknesses when we annotate our games.
Opening Weaknesses
Falling victim to an opening trap
Ignoring the development of your pieces
Waiting too long to castle
Opening inaccuracy
Moving the same piece more than once in the opening
Calculation Weaknesses
Missing the strongest continuation
calculation errors
stopping analysis of a candidate too early
Losing the thread of your analysis (getting lost in your analytical tree of variations)
Retained image error (calculation)
Not analyzing a candidate because it seems to lose material
Stopping the analysis of a line 1-2 ply before the winning move
Not evaluating the position at the end of your analysis
Thought Process Weaknesses
Failing to see your opponents threats
Losing a won game
Losing concentration / Focus / Thread of the game
Not asking the right questions
Time Management Weaknesses
getting into time trouble
playing too fast
playing too slow
Spending too much time on a non-critical move
Endgame Weaknesses
Entering into a lost endgame
Missing a common endgame pattern
Not knowing how to play a fundamental endgame position
Positional Weaknesses
Ignoring your opponents threats
Ignoring King safety
Starting a premature attack
Pawn hunting in the opening
Losing control of an important file or diagonal
Allowing your opponent too much space
Weakening your pawn structure
Misplaying a pawn breakthrough
Entering an exchange which leads to a worse position
Missing a positional move / idea
Psychological Weaknesses
Worrying about ratings / results
Fearing your opponents rating
Playing without a plan
Learning
Not reviewing your games
Learning concepts too advanced for your level
Focusing too much on knowledge and not on skill (studying too much versus playing too little)
For exercises 1-4 visit the chess exercises page.
It is very important that you have mastered exercises 1-4 before starting on this exercise.
Without looking at the board, tell all the squares controlled by:
– a bishop on g2
– a bishop on g7
– a bishop on e5
– a bishop on b7
– a bishop on d2
– a bishop on c5
Previous Exercises:
– Exercise 1
– Exercise 2
– Exercise 3
For exercise 4, using the board look at all of the squares controlled by:
– the f1-bishop developed to e2 (place only this bishop on the board)
– the f1-bishop developed to d3, c4, b5
– the f8-bishop developed on e7, d6, c5, b4
– all remaining bishops as above
Then, without the use of the board repeat the exercise again visualizing the squares controlled by the bishops above.
Perform this exercise for 2 sessions or until you feel comfortable.
The Road to Chess Improvement
Ruke Vin Hansen in his amazing article Mind Games: Who is Doing the Playing? comes to the conclusion that the best way to improve chess skill is not through reading chess books or watching DVDs. He argues that reading more books only helps fill your short term memory whereas quality moves are a result of the subconscious processes which are not affected by the “conscious” short term memory.
Hansen asserts that the best way to improve playing strength, improve judgement and to combat blunder tendencies is to follow a similar approach as that found in Kotov’s Think Like a Grandmaster.
Here is the process described by Hansen:
No matter what position you choose to analyse, opening, middle game or end game, complex or simple; find annotated games and play through them till you to come to the point with the greatest number of variations.
Cover up the annotations with a sheet of paper and, without moving the pieces, analyze the position from 30 minutes to an hour. If the variations are extremely complex, you might write down your analyzes while analyzing.
When time is out, stop analyzing and uncover the annotations in the book or magazine, and compare your notes with the annotator’s. (This is crucial since this trains and disciplines the brain’s ability to perceive positions correctly)
Strictly speaking, this, and not his highly criticized graphic presentation of tree-analyzes, is the Kotov-method. This was the method catapulting Kotov to super GM strength and even if Kotov was unable to, we can partly explain why it works, and in short, it can be put as TWT or “Targeted Wiring Training”. As long as thinking is subconscious, we have no idea what the mind looks like when pondering or producing chess moves or analysing positions. This method simultaneously teaches a whole array of different chess skills even if not targeted individually or specifically.
When starting out, there might be a great discrepancy between your analysis and the annotators’ but with time, you learn to delineate relevant moves and variations as this training and final comparison will exercise and target the mind’s ability to perceive chess positions and produce high quality moves. Initially, this system of training may appear time consuming and even monotonous, but patience and diligence will return generous rewards since you will:
* Achieve total mastery of a new and important position
* Broaden your opening repertoire and theoretical knowledge.
* Become better acquainted with positions of similar pawn structures or themes (note; not “pattern”)
* Absorb motifs which you can also apply to other positions.
* Dramatically improve combinative skill.
* Improve both long and short range planning.
* Analyze more deeply, accurately and efficiently.
* Increase concentration and attention span.
* Sharpen board visualization.
* Develop patience and perseverance
* control impulsive tendencies.
For the full article please go to: http://www.chessbase.com/newsdetail.asp?newsid=5055
For those of you who follow Dan Heisman, this training technique is very similar to Stoyko Exercises.
Stoyko Exercises
from Dan Heisman’s Exercises page
A summary of Stoyko exercise:
1) Find a fairly complicated position
2) Get out a pen/pencil and paper
3) You have unlimited time
4) Write down every (pertinent) line for as deep as you can see, making sure to include an evaluation at the end of the line. This will likely include dozens of lines and several first ply candidate moves. Evaluations can be any type you like:
a) Computer (in pawns, like +.3)
b) MCO/Informant (=, +/=, etc.)
c) English (“White is a little better”)
5) At the end state which move you would play and it’s “best play for both sides” line becomes the PV
6) When you are done, go over each line and its evaluation with a strong player and/or a computer. Look for:
a) Lines/moves you should have analyzed but missed
b) Any errors in visualization (retained images, etc.)
c) Any lines where you stopped analyzing too soon, thus causing a big error in evaluation (quiescence errors)
d) Any large errors in evaluation of any line
e) Whether the above caused you to chose the wrong move
etc.
The Step Method in Chess is a chess improvement system that takes a player from beginner to a expert level.
The step-by-step method (or the Steps Method in Chess) has been developed by Rob Brunia and Cor van Wijgerden to teach children a Step-by-Step Chess Method to learn how to play chess for beginners. A large number of schools and chess clubs in the Netherlands and Belgium use this method for their chess lessons. The Step Method is intended to take students from the basics all the way to the chess level of an ELO rating of 1900 after the student has mastered step 5. The program can take a student up to a 2100 ELO rating once they master the self-directed 6th step.
This steps method consists of six steps.
Step 1
Rules of the game and basic skills are covered in step 1.
15 lessons:
1: Board and pieces
2: Moves of the pieces
3: Attacking and capturing
4: The pawn
5: Defending
6: Check and + getting out of check
7: Mate
8: Mate
9: Castling
10: Profitable exchange
11: Twofold attack
12: Draw
13: Mating with the queen
14: Taking ‘en passant’
15: The notation
(more…)
Building upon the generic training schedule the detailed chess training schedule includes information on the topics and materials to be covered during my chess training sessions. This list is customized for me, but I am including it as an example for others to build upon as well as for my own reference.
Monday July 13th
Study Endings using Silman’s Endgame Course (1hr)
Solve tactics on chess.com (30min)
Tuesday July 14th
Study Strategy from My System (1hr)
Solve endings using Chess Tempo (30min)
Wednesday July 15th
Play G/30 Game
Annotate game
Thursday July 16th
Solve strategy using content from Chess Master Schools (1hr)
Solve tactics on chess.com (30min)
Friday July 17th
Study openings (Nimzo-Indian) (1hr)
Solve endings using Chess Tempo (30min)
Saturday July 18th
Play G/30 Game
Annotate game
Sunday July 19th
Catch-up day
After mastering exercise 1 and exercise 2 you are ready to move on to the third chess board visualization exercise.
Using the board look at all of the squares controlled by:
– a knight on c3
– a knight on f3
– a knight on c6
– a knight on f6
Then, without the use of the board repeat the exercise again visualizing the squares controlled by the knight on f3, c6 and f6.
Perform this exercise for two sessions or until you feel comfortable. You should also repeat exercise #2 until you are extremely comfortable performing it.
Remember it is important to build upon fundamentals, and exercise # 2 is an important building block in developing chess visualization skills.
Here’s the first of many endgame and middlegame problems to come:
King and pawn endgame problem