Category: Chess

  • Overcoming Chess Training Plateaus

    Plateaus and You

    Chess MenThe brain needs time to assimilate and integrate new information as knowledge and to resolve conflicts with previously learned concepts and plateaus equate to slower progress while we assimilate new ideas. Not until we internalize these new ideas as knowledge are we able to move on to the next phase in our learning. Plateaus are a normal phase of the learning process. The goal is to minimize the amount of time spent in a plateau, and to identify if our plateau is part of the normal learning curve or if it is a result of a deficiency in our learning process.

    Sometimes we plateau for reasons that fall outside the normal learning curve. You might plateau if you are missing fundamental knowledge which would have served as a building block to move on to the next level. Or perhaps the information you are learning is too advanced for your level, and you cannot internalize the concept.

    Another common cause for prolonged plateaus is overtraining. If you find that you do not look forward to practicing, or are finding less and less time to devote to chess, these are common symptoms of overtraining and a break from chess might be in order.

    Less, Different, Harder

    As we mentioned before plateaus are normal, and the slow and steady progress made during this phase is critical to a healthy learning process. The length of time spent in a plateau differs between people and even between learning curve phases. As a result, it is very difficult to diagnose if a plateau has overstayed its welcome. The only way around this, is to be proactive in your training program and to build it in such a way where you are constantly challenging yourself and feeding yourself the right amount of content at the right time in your development and you have the appropriate feedback mechanisms in place to detect weaknesses.  

    • Study your own games so you don’t make the same mistakes over and over again.
    • Have a coachevaluate your weaknesses, and focus your work on your weakest areas .
    • Are you overtraining? If so, it might be a good idea to take a 1-2 week break from chess. You will find that you will return refreshed and invigorated.
    • Change your training program periodically. This allows you to be a better rounded chess player, and by keeping your training sessions new and exciting it doubles as a cure to overtraining.
    • Don’t be discouraged by plateaus, remember you are still improving at a slow pace and that this is part of the normal learning process.
    • Increase the intensity of your training. A good method of increasing your training intensity is to cycle intense training session that last 1-2 weeks to help jar yourself free of a plateau. You need to be careful that you do not over train yourself during these intense study cycles. An example of cycling intense training cycles might go something like this: 2 weeks of intense training followed by 4 weeks of normal training activity.
    • Enjoy the practice, these things take time.

    By working hard and enjoying the practice improvement will come sooner or later (I hope so).

  • Chess Visualization Exercise #8

    It is very important that you have mastered exercises 1-7 before starting on this exercise. For exercises 1-7 visit the chess exercises page.

    Without looking at the board, tell all the squares controlled by:

    – a knight on c6
    – a knight on f3
    – a knight on b2
    – a knight on c5
    – a knight on h7

  • Karpov & Mazukevich's Chess Thought Process

    (adapted by Herman Grooten)

    The following thought process which is recommended by Karpov and Mazukevich is used to detect the important features of an arbitrary position in order to devise a plan that conforms to the positional assessment derived by using this thought process.

    This thinking process is based on 7 criteria in which the White position is compared with the Black position.

    1. What is the material balance?

    2. Are there any (direct) threats?

    3. How is the safety of both Kings?

    4. Pawn structure questions:

       a. Where are the open lines and diagonals?

       b. Are there many strong squares?

       c. Who is controlling the center

       d. Who has more space and where on the board do they have it?

    5. Which pieces are active and which are not?

    Training applications:

    Go through the questions out loud while doing middlegame positions based on  Stoyko Exercises. The idea is to practice “talking out loud” with the list in front of you so that when you are in real game mode the questions will be asked subconsiously.

    Source: Chess Strategy for Club Players pg. 37.

  • Annotated Game: Szabo v.Geller Zurich 1953

    [Annotator: Bronstein, David]

    A weakness of the dark squares is also a weakness of the pieces and pawns on the light squares. Light-square weaknesses are also possible, resulting in a weakening of the enemy pieces on the dark squares. The point of an attack on the dark squares is that by placing my pawns and pieces on the dark, I attack my opponent’s pieces and pawns on the light. This game provides a clear example of the method of exploiting dark square weakness; and the combination which was possible after Black’s 24th move begs to be included in a textbook, taking place as it does entirely on light squares.

    1.c4 Nf6 2.g3 e6 3.Bg2 d5 4.d4 dxc4 5.Qa4+ Nbd7 6.Nf3 a6 7.Qxc4 b5 8.Qc6 Diagram

    zurich_1g1_16
    Having hatched a plan to weaken the enemy dark squares, Szabo undertakes a delicate maneuver aimed at bringing about the exchange of the dark square bishops, which will further strengthen his grip on the dark squares.

    8…Rb8 9.Bf4 Nd5 10.Bg5 Be7 11.Bxe7 Qxe7 12.0-0 Bb7 13.Qc2 c5 14.dxc5 Nxc5 15.Rc1 Rc8 16.Nc3 Nf6 Diagram

    zurich_1g1_17
    A small but serious inaccuracy; Black removes this piece from the main theater of operations.[16…Nb6 much better for Black. Increases control of c4 and makes it more difficult for White to play b4.]

    (more…)

  • Common Chess Errors

    The purpose of the following list of chess errors, is to assist us to diagnose our weaknesses when we annotate our games.

    Opening Weaknesses
    Falling victim to an opening trap
    Ignoring the development of your pieces
    Waiting too long to castle
    Opening inaccuracy
    Moving the same piece more than once in the opening

    Calculation Weaknesses
    Missing the strongest continuation
    calculation errors
    stopping analysis of a candidate too early
    Losing the thread of your analysis (getting lost in your analytical tree of variations)
    Retained image error (calculation)
    Not analyzing a candidate because it seems to lose material
    Stopping the analysis of a line 1-2 ply before the winning move
    Not evaluating the position at the end of your analysis

    Thought Process Weaknesses
    Failing to see your opponents threats
    Losing a won game
    Losing concentration / Focus / Thread of the game
    Not asking the right questions

    Time Management Weaknesses
    getting into time trouble
    playing too fast
    playing too slow
    Spending too much time on a non-critical move

    Endgame Weaknesses
    Entering into a lost endgame
    Missing a common endgame pattern
    Not knowing how to play a fundamental endgame position

    Positional Weaknesses
    Ignoring your opponents threats
    Ignoring King safety
    Starting a premature attack
    Pawn hunting in the opening
    Losing control of an important file or diagonal
    Allowing your opponent too much space
    Weakening your pawn structure
    Misplaying a pawn breakthrough
    Entering an exchange which leads to a worse position
    Missing a positional move / idea

    Psychological Weaknesses
    Worrying about ratings / results
    Fearing your opponents rating
    Playing without a plan

    Learning
    Not reviewing your games
    Learning concepts too advanced for your level
    Focusing too much on knowledge and not on skill (studying too much  versus playing too little)

  • My Favorite Chess Sites

    Favorite Chess Blogs

    1. Chessvibes : News, tournament reports and endgames studies.

    2. Chess for all Ages : A little bit about everything about chess.

    3. Chess Training :  Not a well known blog, but worth checking out. It is not frequently updated, but when it is the content is exactly what I’m looking for in a chess improvement blog.

    4. Susan Polgar Chess News and Information : Frequently updates news and puzzles from Susan Polgar.

    5. The Kenilworthian : The Kenilworth Chess Club, but don’t let the name fool you, this blog contains lots of news and information not found elsewhere, definitely worth a visit.

    Favorite Chess Sites

    1. Chess.com: Best chess social networking site

    2. Chessbase : Best chess news .

    3. Chess Cafe : Best chess related articles.

    4. chessgames.com : Best chess game database, also has guess the move feature which is excellent for training.

    5. Chess Tempo: Best placed to practice your tactics online.

    Honorable Mentions

    1. www.chess.fm : Worth the visit, if only for the Dan Heisman training videos. (requires ICC membership to view most videos)

  • How I am Studying My System

    I have been going over My System for the past few weeks as part of the study strategy portion of my study schedule. I think the best way to go over the content of the book is to go over The Elements section  going over each example carefully. Luckily I have a Chessbase file with all of the diagrams setup which saves me a lot of time. I am annotating the diagrams while reading the book notes. Once I go over The Elements section, I plan on going over it a second time before I begin on Part 2: Positional Play. This will ensure that I have a good understanding of the foundations of Nimzowitsch’s System before I get into the more advanced content. I am also going over the illustrative games whenever Nimzowitsch calls for it.

    In addition, it is helpful to have a copy of Chess Praxis, which has additional illustrative games, as well as a more condensed and modern explanation of key concepts.

  • Kotov's Method for Chess Improvement

    The Road to Chess Improvement

    Ruke Vin Hansen in his amazing article Mind Games: Who is Doing the Playing? comes to the conclusion that the best way to improve chess skill is not through reading chess books or watching DVDs. He argues that reading more books only helps fill your short term memory whereas quality moves are a result of the subconscious processes which are not affected by the “conscious” short term memory.

    thinklikgm

    Hansen asserts that the best way to improve playing strength, improve judgement and to combat blunder tendencies is to follow a similar approach as that found in Kotov’s Think Like a Grandmaster.

    Here is the process described by Hansen:

    No matter what position you choose to analyse, opening, middle game or end game, complex or simple; find annotated games and play through them till you to come to the point with the greatest number of variations.

    Cover up the annotations with a sheet of paper and, without moving the pieces, analyze the position from 30 minutes to an hour. If the variations are extremely complex, you might write down your analyzes while analyzing.

    When time is out, stop analyzing and uncover the annotations in the book or magazine, and compare your notes with the annotator’s. (This is crucial since this trains and disciplines the brain’s ability to perceive positions correctly)

    Strictly speaking, this, and not his highly criticized graphic presentation of tree-analyzes, is the Kotov-method. This was the method catapulting Kotov to super GM strength and even if Kotov was unable to, we can partly explain why it works, and in short, it can be put as TWT or “Targeted Wiring Training”. As long as thinking is subconscious, we have no idea what the mind looks like when pondering or producing chess moves or analysing positions. This method simultaneously teaches a whole array of different chess skills even if not targeted individually or specifically.

    When starting out, there might be a great discrepancy between your analysis and the annotators’ but with time, you learn to delineate relevant moves and variations as this training and final comparison will exercise and target the mind’s ability to perceive chess positions and produce high quality moves. Initially, this system of training may appear time consuming and even monotonous, but patience and diligence will return generous rewards since you will:

    * Achieve total mastery of a new and important position

    * Broaden your opening repertoire and theoretical knowledge.

    * Become better acquainted with positions of similar pawn structures or themes (note; not “pattern”)

    * Absorb motifs which you can also apply to other positions.

    * Dramatically improve combinative skill.

    * Improve both long and short range planning.

    * Analyze more deeply, accurately and efficiently.

    * Increase concentration and attention span.

    * Sharpen board visualization.

    * Develop patience and perseverance

    * control impulsive tendencies.

    For the full article please go to: http://www.chessbase.com/newsdetail.asp?newsid=5055

    For those of you who follow Dan Heisman, this training technique is very similar to Stoyko Exercises.

    Stoyko Exercises
    from Dan Heisman’s Exercises page

    A summary of Stoyko exercise:

    1) Find a fairly complicated position

    2) Get out a pen/pencil and paper

    3) You have unlimited time

    4) Write down every (pertinent) line for as deep as you can see, making sure to include an evaluation at the end of the line. This will likely include dozens of lines and several first ply candidate moves. Evaluations can be any type you like:

    a) Computer (in pawns, like +.3)
    b) MCO/Informant (=, +/=, etc.)
    c) English (“White is a little better”)

    5) At the end state which move you would play and it’s “best play for both sides” line becomes the PV

    6) When you are done, go over each line and its evaluation with a strong player and/or a computer. Look for:

    a) Lines/moves you should have analyzed but missed
    b) Any errors in visualization (retained images, etc.)
    c) Any lines where you stopped analyzing too soon, thus causing a big error in evaluation (quiescence errors)
    d) Any large errors in evaluation of any line
    e) Whether the above caused you to chose the wrong move
    etc.

  • The Outpost

    The Outpost
    The Outpost

    The diagram shows that White has the center and the d-file. In other respects positions are equal. White with the move will attempt operations on the d-file. This presents difficulties since the protected Black pawn at d6 represents a “granite block”. The key move in this position is 1.Nd5 and the knight placed here we call the outpost. By outpost we mean a piece, usually a knight, established on an open file in enemy territory and protected by a pawn. The knight will exercise a disturbing influence due to his radius of attack and will cause the opponent to weaken their position in the d-file, in order to drive him away, by …c6.

    • An advanced outpost forms a base for new attacks
    • An outpost provokes a weakening of the enemy’s position in the file in question.

    from My System by Nimzowitch

  • The Step Method in Chess

    The Step Method in Chess is a chess improvement system that takes a player from beginner to a expert level.

    About the Steps Method in Chess

    The Step Method in ChessThe step-by-step method (or the Steps Method in Chess) has been developed by Rob Brunia and Cor van Wijgerden to teach children a Step-by-Step Chess Method to learn how to play chess for beginners. A large number of schools and chess clubs in the Netherlands and Belgium use this method for their chess lessons. The Step Method is intended to take students from the basics all the way to the chess level of an ELO rating of 1900 after the student has mastered step 5. The program can take a student up to a 2100 ELO rating once they master the self-directed 6th step.

    This steps method consists of six steps.

     

     

     

    Step 1

    Rules of the game and basic skills are covered in step 1.

    15 lessons:

    1: Board and pieces
    2: Moves of the pieces
    3: Attacking and capturing
    4: The pawn
    5: Defending
    6: Check and + getting out of check
    7: Mate
    8: Mate
    9: Castling
    10: Profitable exchange
    11: Twofold attack
    12: Draw
    13: Mating with the queen
    14: Taking ‘en passant’
    15: The notation
    (more…)