Author: beginchess

  • Anatomy of a Chess Player : Chess Ratings From Beginner to Expert

    How A Chess Player Improves from a 1000 Beginner Rating to a 2000 Expert Rating

    Chess LevelsBelow are the knowledge and skills a beginning chess player must acquire to improve their chess rating to improve from a chess beginner to an expert level chess player. The idea is to show the estimated chess rating, the required knowledge and skill, and the time it would take them to attain a specific ELO rating and chess level.  Find out in which category you fall to determine the knowledge and chess skills you need to move on to the to the next chess level.

    I would love to get feedback from more knowledgeable players and coaches, since I think this might be helpful to chess players that are just starting out all the way to an approximate 1700 rating. The idea is for players to focus on those areas that they need to work on in order to reach the next level.

     

    Chess Rating Improvement Breakdown from Chess Beginner to Chess Expert

    0-1000 (0-3 months of experience) The realm of the beginning chess player. At this stage the player has just learned the game, they constantly leave pieces en prise, and make many blunders. Player has no tactical, endgame, or positional knowledge. Player does not know about chess strategy and has no evaluation or analysis skills.

    1000-1100 (3-6 months of experience) Beginning player now has several games under their belt. They have very basic tactical knowledge and they continue to make blunders and to leave pieces en prise. Plays without a plan.

    1100-1200 (1-2 years of experience) Beginning player continues to make many blunders. At this level they have learned basic tactics. Occasionally leaves pieces en prise, but this is not a common occurrence. Sometimes plays with a plan, but the plan is usually incorrect. At this point the player sees many offensive tactics but they miss most defensive tactics.

    1200-1300 (2-3 years of experience) Player begins to understand that chess is a two player game, and begins to ask what the opponent’s last move is threatening. Blunders still occur but less frequently. One major reason for their rating increase, is that player stops leaving pieces en prise. Player has intermediate tactical skills but still misses many defensive tactical shots. Starts to build an opening repertoire, which gets them into the middlegame with a better position. Very limited endgame and positional skills. Starts making better plans due to limited endgame and positional knowledge.

    1300-1400 (3-4 years of experience) Advanced beginner. Players at this level have reached an intermediate thought process. player Looks for Checks, Captures and threats after opponents moves. Does not leave pieces en prise. Very good with offensive tactics and improving on the defensive tactics side, but still misses some. Still building opening repertoire. Starts learning basic endgame and middlegame strategy, but knowledge is still very basic. This level is an important milestone for the beginning chess player because they are on the verge of being an intermediate player. 1400-1500 (5-6 years of experience) Intermediate level player. Good thought process, does not leave pieces en prise. Advanced tactically, both on offense and defense (might occasionally miss a defensive tactic). Has an opening repertoire and plays pet openings. Has intermediate endgame, positional and analysis skills. One of the reasons for low rating is players poor positional evaluation abilities. Will probably need a chess coach to improve further. 1500-1700 (6-7 years of experience) Advanced intermediate player. Advanced tactical skills and thought process. Player has Intermediate endgame and positional skills at this stage. Intermediate positional evaluation and analysis skills. Should have a chess trainer, and play against strong opposition in order to improve as well as a strong focus on the endgame, positional and evaluation skills. 1700-1900 (7-8 years of experience) Near expert level player. Advanced tactical skills and thought process. Very strong endgame and positional skills. Intermediate evaluation skills. Very good analyst. Player needs to continue focusing on evaluation and analysis skills. Opening theory knowledge becomes an important component for further improvement. Player has a good database of structures that that can help them when they reach unfamiliar positions in OTB play. Player should reach expert level in approximately 2 more years, which falls in line with expert theory which claims that it takes 10 years to become an expert in any field. Update 2/6/15 This post has been the most popular on this site for a very long time. Thank you for taking the time to add your opinions and feedback. I plan on doing a follow up post in the future, with all of the things I have learned from all of you. It is still not too late to comment, all of your feedback on how you have improved in chess levels is very valuable. [feather_share]

  • Chess Board Visualization Exercise #4

    Previous Exercises:
    Exercise 1
    Exercise 2
    Exercise 3

    For exercise 4, using the board look at all of the squares controlled by:

    – the f1-bishop developed to e2 (place only this bishop on the board)
    – the f1-bishop developed to d3, c4, b5
    – the f8-bishop developed on e7, d6, c5, b4
    – all remaining bishops as above

    Then, without the use of the board repeat the exercise again visualizing the squares controlled by the bishops above.

    Perform this exercise for 2 sessions or until you feel comfortable.

  • Chess Blunder Checklist

    To help track the reasons why a mistake was made during the game.

    Health

    1. Not enough sleep
    2. Headache, cold, etc.
    3. Food problem: hungry, ate too much, too much sugar, etc.

    Concentration

    1. External distraction (noise, light, etc.)
    2. Internal distraction (worried about prior mistake, other issues, etc.)

    Lack of familiarity with tactical pattern

    1. Visualization – did not correctly retain piece position in analyzed (possible) sequences
    2. Board vision – did not see entire (current) board properly and missed a move capability

    Thought Process Error

    1. Hope Chess – did not attempt to look for opponent’s dangerous replies
    2. Analytical error – miscalculation/missed sequence
    3. Quiescence error – stopped analyzing too soon
    4. Did not look for all the things a move did
    5. Did not look for a better move
    6. Opponent’s move was forced so did not look for its threats, too

    Time Management Error

    1. Played too fast
    2. Got into unnecessary time trouble
    3. Panicked trying to avoid time trouble

    Psychology

    1. Underestimated opponent
    2. Excessive fear of opponent
    3. Overconfident in winning (drawn) position

    Source: Dan Heisman
    http://www.chesscafe.com/heisman/heisman.htm

  • Kotov's Method for Chess Improvement

    The Road to Chess Improvement

    Ruke Vin Hansen in his amazing article Mind Games: Who is Doing the Playing? comes to the conclusion that the best way to improve chess skill is not through reading chess books or watching DVDs. He argues that reading more books only helps fill your short term memory whereas quality moves are a result of the subconscious processes which are not affected by the “conscious” short term memory.

    thinklikgm

    Hansen asserts that the best way to improve playing strength, improve judgement and to combat blunder tendencies is to follow a similar approach as that found in Kotov’s Think Like a Grandmaster.

    Here is the process described by Hansen:

    No matter what position you choose to analyse, opening, middle game or end game, complex or simple; find annotated games and play through them till you to come to the point with the greatest number of variations.

    Cover up the annotations with a sheet of paper and, without moving the pieces, analyze the position from 30 minutes to an hour. If the variations are extremely complex, you might write down your analyzes while analyzing.

    When time is out, stop analyzing and uncover the annotations in the book or magazine, and compare your notes with the annotator’s. (This is crucial since this trains and disciplines the brain’s ability to perceive positions correctly)

    Strictly speaking, this, and not his highly criticized graphic presentation of tree-analyzes, is the Kotov-method. This was the method catapulting Kotov to super GM strength and even if Kotov was unable to, we can partly explain why it works, and in short, it can be put as TWT or “Targeted Wiring Training”. As long as thinking is subconscious, we have no idea what the mind looks like when pondering or producing chess moves or analysing positions. This method simultaneously teaches a whole array of different chess skills even if not targeted individually or specifically.

    When starting out, there might be a great discrepancy between your analysis and the annotators’ but with time, you learn to delineate relevant moves and variations as this training and final comparison will exercise and target the mind’s ability to perceive chess positions and produce high quality moves. Initially, this system of training may appear time consuming and even monotonous, but patience and diligence will return generous rewards since you will:

    * Achieve total mastery of a new and important position

    * Broaden your opening repertoire and theoretical knowledge.

    * Become better acquainted with positions of similar pawn structures or themes (note; not “pattern”)

    * Absorb motifs which you can also apply to other positions.

    * Dramatically improve combinative skill.

    * Improve both long and short range planning.

    * Analyze more deeply, accurately and efficiently.

    * Increase concentration and attention span.

    * Sharpen board visualization.

    * Develop patience and perseverance

    * control impulsive tendencies.

    For the full article please go to: http://www.chessbase.com/newsdetail.asp?newsid=5055

    For those of you who follow Dan Heisman, this training technique is very similar to Stoyko Exercises.

    Stoyko Exercises
    from Dan Heisman’s Exercises page

    A summary of Stoyko exercise:

    1) Find a fairly complicated position

    2) Get out a pen/pencil and paper

    3) You have unlimited time

    4) Write down every (pertinent) line for as deep as you can see, making sure to include an evaluation at the end of the line. This will likely include dozens of lines and several first ply candidate moves. Evaluations can be any type you like:

    a) Computer (in pawns, like +.3)
    b) MCO/Informant (=, +/=, etc.)
    c) English (“White is a little better”)

    5) At the end state which move you would play and it’s “best play for both sides” line becomes the PV

    6) When you are done, go over each line and its evaluation with a strong player and/or a computer. Look for:

    a) Lines/moves you should have analyzed but missed
    b) Any errors in visualization (retained images, etc.)
    c) Any lines where you stopped analyzing too soon, thus causing a big error in evaluation (quiescence errors)
    d) Any large errors in evaluation of any line
    e) Whether the above caused you to chose the wrong move
    etc.

  • The Outpost

    The Outpost
    The Outpost

    The diagram shows that White has the center and the d-file. In other respects positions are equal. White with the move will attempt operations on the d-file. This presents difficulties since the protected Black pawn at d6 represents a “granite block”. The key move in this position is 1.Nd5 and the knight placed here we call the outpost. By outpost we mean a piece, usually a knight, established on an open file in enemy territory and protected by a pawn. The knight will exercise a disturbing influence due to his radius of attack and will cause the opponent to weaken their position in the d-file, in order to drive him away, by …c6.

    • An advanced outpost forms a base for new attacks
    • An outpost provokes a weakening of the enemy’s position in the file in question.

    from My System by Nimzowitch

  • The Step Method in Chess

    The Step Method in Chess is a chess improvement system that takes a player from beginner to a expert level.

    About the Steps Method in Chess

    The Step Method in ChessThe step-by-step method (or the Steps Method in Chess) has been developed by Rob Brunia and Cor van Wijgerden to teach children a Step-by-Step Chess Method to learn how to play chess for beginners. A large number of schools and chess clubs in the Netherlands and Belgium use this method for their chess lessons. The Step Method is intended to take students from the basics all the way to the chess level of an ELO rating of 1900 after the student has mastered step 5. The program can take a student up to a 2100 ELO rating once they master the self-directed 6th step.

    This steps method consists of six steps.

     

     

     

    Step 1

    Rules of the game and basic skills are covered in step 1.

    15 lessons:

    1: Board and pieces
    2: Moves of the pieces
    3: Attacking and capturing
    4: The pawn
    5: Defending
    6: Check and + getting out of check
    7: Mate
    8: Mate
    9: Castling
    10: Profitable exchange
    11: Twofold attack
    12: Draw
    13: Mating with the queen
    14: Taking ‘en passant’
    15: The notation
    (more…)

  • Detailed Chess Training Schedule

    Building upon the generic training schedule the detailed chess training schedule includes information on the topics and materials to be covered during my chess training sessions. This list is customized for me, but I am including it as an example for others to build upon as well as for my own reference.

    Monday July 13th
    Study Endings using Silman’s Endgame Course (1hr)
    Solve tactics on chess.com (30min)

    Tuesday July 14th
    Study Strategy from My System (1hr)
    Solve endings using Chess Tempo (30min)

    Wednesday July 15th
    Play G/30 Game
    Annotate game

    Thursday July 16th
    Solve strategy using content from Chess Master Schools (1hr)
    Solve tactics on chess.com (30min)

    Friday July 17th
    Study openings (Nimzo-Indian) (1hr)
    Solve endings using Chess Tempo (30min)

    Saturday July 18th
    Play G/30 Game
    Annotate game

    Sunday July 19th
    Catch-up day

  • Classic Endgame Pawn Breakthrough

  • Chess Openings for Beginners: Dealing with the Seirawan Attack

    I am slowly building my opening repertoire and I feel comfortable with my opening as White (The English) as well as my defenses as Black against 1.e4 (the French). I am a bit more unsure when it comes to my defense to 1.d4 as Black. I just recently decided that my repertoire against 1.d4 would include the Nimzo Indian against 1.d4 1.Nf6 2.C4 e6 3.Nf3 and the Queen’s Indian against 1.d4 1.Nf6 2.C4 e6 3.Nc3.I still need to iron out my responses against the Torre, Colle and Tromposky…but until then I’ll just play logical moves against those openings.

    While playing a game on FICS the other day I encountered the following move order 1.d4 Nf6 2.c4 e6 3.Bg5 which to my chagrin was not covered in either my Nimzo or QID books. This is known as the Neo-Indian Attack or the Seirawan Attack.

    The two most common responses for Black against the Seirawan attack are either 3…h6 or 3…Bb4+. Based on my use of the Nimzo-Indian against 1.d4, I am going to respond using 3…Bb4+ which has an insignificantly lower winning percentage than 3…h6 (36.8% versus 35.3%).

    My biggest fear with 3…Bb4+ is that it does not address the pin on the f6 knight. This is addressed with 4…h6 placing the question to White’s bishop.

    Here’s a sample game where the Neo-Indian Attack transposes into the Nimzo-Indian Leningrad variation: